Health: 514.4 (+80 per level)
Attack Damage: 53.04 (+3 per level)
Attack Speed: 0.668 (+2% per level)
Movement Speed: 330
Health Regen: 6.505 (+0.6 per level)
Armor: 20.88 (+3.5 per level)
Magic Resist: 30 (+0 per level)
Unlike other foxes that roamed the woods of southern Ionia, Ahri had always felt a strange connection to the magical world around her; a connection that was somehow incomplete. Deep inside, she felt the skin she had been born into was an ill fit for ... Read More
Gains a charge of Essence Theft whenever a spell hits an enemy (max: 3 charges per spell). Upon reaching 9 charges, Ahri's next spell heals her whenever it hits an enemy.
Cost:
65/70/75/80/85 Mana
Range:
880
Ahri sends out and pulls back her orb, dealing magic damage on the way out and true damage on the way back. Ahri gains movement speed that decays while her orb is traveling.
Deals 40/65/90/115/140 (+35% Ability Power) magic damage on the way out, and 40/65/90/115/140 (+35% Ability Power) true damage on the way back.Ahri gains movement speed that decays while her orb is traveling.
Cost:
50 Mana
Range:
700
Ahri releases three fox-fires, that lock onto and attack nearby enemies.
Releases three fox-fires that lock on to nearby enemies (prioritizes Champions) dealing 40/65/90/115/140 (+40% Ability Power) magic damage.Enemies hit with multiple fox-fires take 30% damage from each additional fox-fire beyond the first, for a maximum of 0 damage to a single enemy.
Cost:
85 Mana
Range:
975
Ahri blows a kiss that damages and charms an enemy it encounters, causing them to walk harmlessly towards her.
Blows a kiss dealing 60/95/130/165/200 (+50% Ability Power) magic damage and charms an enemy causing them to walk harmlessly towards Ahri for 1/1.25/1.5/1.75/2 second(s).
Cost:
100 Mana
Range:
450
Ahri dashes forward and fires essence bolts, damaging 3 nearby enemies (prioritizes Champions). Spirit Rush can be cast up to three times before going on cooldown.
Nimbly dashes forward firing 3 essence bolts at nearby enemies (prioritizes Champions) dealing 70/110/150 (+30% Ability Power) magic damage. Can be cast up to three times within 10 seconds before going on cooldown.