Health: 484.4 (+80 per level)
Attack Damage: 55.66 (+2.41 per level)
Attack Speed: 0.625 (+2.8% per level)
Movement Speed: 325
Health Regen: 6.42 (+0.55 per level)
Armor: 21.88 (+3.5 per level)
Magic Resist: 30 (+0 per level)
The intrepid young adventurer Ezreal has explored some of the most remote and abandoned locations on Runeterra. During an expedition to the buried ruins of ancient Shurima, he recovered an amulet of incredible mystical power. Likely constructed to be ... Read More
Ezreal gains increasing Attack Speed each time he successfully hits a spell, stacking up to 5 times.
Cost:
28/31/34/37/40 Mana
Range:
1150
Ezreal fires a damaging bolt of energy which reduces all of his cooldowns by 1.5 seconds if it strikes an enemy unit.
Ezreal fires a bolt of energy, dealing 35/55/75/95/115 (+110% Attack Damage) (+40% Ability Power) physical damage (applies on-hit effects). Ezreal's cooldowns are reduced by 1.5 seconds if Mystic Shot hits a target.
Cost:
50/60/70/80/90 Mana
Range:
1000
Ezreal fires a fluctuating wave of energy, dealing magic damage to enemy champions, while increasing the Attack Speed of allied champions.
Ezreal fires a wave of energy that damages all enemy champions it passes through for 70/115/160/205/250 (+80% Ability Power) magic damage. If Ezreal or his Allied champions are hit by the wave, their Attack Speed is increased by 20/25/30/35/40% for 5 seconds.
Cost:
90 Mana
Range:
475
Ezreal teleports to a target nearby location and fires a homing bolt which strikes the nearest enemy unit.
Ezreal teleports to a nearby location and fires a bolt at the nearest enemy, dealing 75/125/175/225/275 (+50% bonus Attack Damage) (+75% Ability Power) magic damage.
Cost:
100 Mana
Range:
20000
Ezreal winds up for 1 second to fire a powerful barrage of energy missiles which do massive damage to each unit they pass through (deals 10% less damage to each unit it passes through).
Ezreal winds up for 1 second to fire a long range missile that deals 350/500/650 (+100% bonus Attack Damage) (+90% Ability Power) magic damage to each enemy it passes through. Deals 10% less damage for each enemy hit (minimum 30%).