Health: 487.04 (+78 per level)
Attack Damage: 51.956 (+2.95 per level)
Attack Speed: 0.625 (+2.61% per level)
Movement Speed: 335
Health Regen: 5.42 (+0.55 per level)
Armor: 19.384 (+3.8 per level)
Magic Resist: 30 (+0 per level)
There are those sorcerers who give themselves over to the primal powers of nature, forgoing the learned practice of magic. Such a sorceress is Janna, who first learned magic as an orphan growing up amidst the chaos that is the city-state of Zaun. ... Read More
Increases the Movement Speed of all allied champions moving towards Janna by 8%.
Cost:
90/105/120/135/150 Mana
Range:
1700
By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path.
Summons a whirlwind, which deals 60/85/110/135/160 (+35% Ability Power) magic damage to enemies in its path and knocks them into the air for 0.5 seconds.The whirlwind can be charged for up to 3 seconds. For each second it charges, it deals 15/20/25/30/35 (+10% Ability Power) bonus damage, knocks up for an additional 0.25 seconds, and travels 35% further.Activate again to release the whirlwind early.
Cost:
40/50/60/70/80 Mana
Range:
600
Janna summons an air elemental that passively increases her Movement Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Movement Speed. The passive is lost while this ability is on cooldown.
Passive: Increases Movement Speed by 9/11/13/15/17% (+[2% Ability Power]%) and allows movement through units.
Active: Deals 60/115/170/225/280 (+50% Ability Power) magic damage to an enemy and slows their Movement Speed by 24/28/32/36/40% (+[6% Ability Power]%) for 3 seconds. Passive benefit is lost while Zephyr is on cooldown.
Cost:
70/80/90/100/110 Mana
Range:
800
Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage.
Shields an allied Champion or turret for 5 seconds. The shield absorbs up to 80/120/160/200/240 (+70% Ability Power) damage and grants 10/17.5/25/32.5/40 (+10% Ability Power) Attack Damage until it breaks.
Cost:
100 Mana
Range:
725
Janna surrounds herself in a magical storm, throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active.
Summons forth the might of the wind to knock surrounding enemies back and restores 100/150/200 (+50% Ability Power) Health to nearby allies each second for 3 seconds.