Health: 517.76 (+82 per level)
Attack Damage: 58.46 (+2.41 per level)
Attack Speed: 0.625 (+1% per level)
Movement Speed: 325
Health Regen: 5.84 (+0.5 per level)
Armor: 22.88 (+3.5 per level)
Magic Resist: 30 (+0 per level)
Jinx lives to wreak havoc without a thought for the consequences, leaving a trail of mayhem and panic in her wake. A manic and impulsive criminal, she despises nothing more than boredom, and gleefully brings her own volatile brand of pandemonium to ... Read More
Jinx receives massively increased Movement Speed and stacking Attack Speed whenever she damages an enemy champion, tower, or inhibitor that is then killed or destroyed within 3 seconds.
Cost:
20 Mana per Rocket
Range:
600
Jinx modifies her basic attacks by swapping between Pow-Pow, her minigun and Fishbones, her rocket launcher. Attacks with Pow-Pow grant Attack Speed, while attacks with Fishbones deal area of effect damage, gain increased range, and drain Mana.
Jinx swaps weapons.
Fishbones, the Rocket Launcher: Basic attacks deal 110% Damage to the target and nearby enemies, gain 75/100/125/150/175 range, drain Mana, and scale 25% less with bonus Attack Speed.
Pow-Pow, the Minigun: Basic attacks grant bonus Attack Speed for 2.5 seconds. This effect stacks up to 3 times for a total bonus of [0]% (bonus scales with spell rank and Jinx's level). Stacks fall off one at a time and only benefit Jinx's first attack after switching to Rocket Launcher.
Cost:
50/60/70/80/90 Mana
Range:
1450
Jinx uses Zapper, her shock pistol, to fire a blast that deals damage to the first enemy hit, slowing and revealing it.
Jinx fires a shock blast that deals 10/60/110/160/210 (+140% Attack Damage) Physical Damage to the first enemy hit, revealing it if it is not stealthed and slowing it by 30/40/50/60/70% for 2 seconds.
Cost:
70 Mana
Range:
900
Jinx throws out a line of snare grenades that explode after 5 seconds, lighting enemies on fire. Flame Chompers will bite enemy champions who walk over them, rooting them in place.
Jinx tosses out 3 chompers that, once armed, explode on contact with enemy champions, rooting the target for 1.5 seconds and dealing 70/120/170/220/270 (+100% Ability Power) Magic Damage over 1.5 seconds to nearby enemies. Chompers last for 5 seconds.
Cost:
100 Mana
Range:
25000
Jinx fires a super rocket across the map that gains damage as it travels. The rocket will explode upon colliding with an enemy champion, dealing damage to it and surrounding enemies based on their missing Health.
Jinx fires a rocket that gains damage over the first second it travels. It explodes on the first enemy champion hit, dealing 25/35/45 (+15% bonus Attack Damage) to 250/350/450 (+150% bonus Attack Damage) Physical Damage plus 25/30/35% of the target's missing Health. Nearby enemies take 80% Damage.