Kassadin

the Void Walker

Kassadin

the Void Walker

Void

Health: 564.04 (+78 per level)

Attack Damage: 58.852 (+3.9 per level)

Attack Speed: 0.640 (+3.7% per level)

Movement Speed: 340

Health Regen: 7.79 (+0.5 per level)

Armor: 23.376 (+3.2 per level)

Magic Resist: 30 (+0 per level)

There is a place between dimensions and between worlds. To some it is known as the Outside, to others it is the Unknown. To most, however, it is called the Void. Despite its name, the Void is not an empty place, but rather the home of unspeakable ... Read More


Abilities

Skins

Abilities

Void Stone

Kassadin takes 15% reduced magic damage and ignores unit collision.


Null Sphere

Cost: 70/75/80/85/90 Mana
Range: 650

Kassadin fires an orb of void energy at a target, dealing damage and interrupting channels. The excess energy forms around himself, granting a temporary shield that absorbs magic damage.

Kassadin fires an orb of void energy that deals 65/95/125/155/185 (+70% Ability Power) magic damage and interrupts channels.The excess energy forms around himself, granting a shield that absorbs 40/70/100/130/160 (+30% Ability Power) magic damage for 1.5 seconds.


Nether Blade

Cost: No Cost
Range: 1

Passive: Kassadin's basic attacks deal bonus magic damage.
Active: Kassadin's next basic attack deals significant bonus magic damage and restores Mana.

Passive: Kassadin's basic attacks draw energy from the void, dealing 20 (+10% Ability Power) bonus magic damage.
Active: Kassadin charges his Nether Blade, causing his next basic attack to deal 40/65/90/115/140 (+70% Ability Power) bonus magic damage and restore 4/5/6/7/8% of his missing Mana (increases to 20/25/30/35/40% against champions).


Force Pulse

Cost: 60/65/70/75/80 Mana
Range: 400

Kassadin draws energy from spells cast in his vicinity. Upon charging up, Kassadin can use Force Pulse to damage and slow enemies in a cone in front of him.

Kassadin draws energy from spells cast in his vicinity, gaining a charge whenever a spell is cast near him.Upon reaching 6 charges, Kassadin can use Force Pulse to deal 80/105/130/155/180 (+70% Ability Power) magic damage and slow enemies by 50/60/70/80/90% for 1 second in a cone in front of him.


Riftwalk

Cost: 50 Mana
Range: 500

Kassadin teleports to a nearby location dealing damage to nearby enemy units. Multiple Riftwalks in a short period of time cost additional Mana but also deal additional damage.

Kassadin teleports to a nearby location dealing 80/100/120 (+0) (+20% Ability Power) magic damage to surrounding enemy units.Each subsequent Riftwalk within the next 15 seconds doubles the Mana cost and deals an additional 40/50/60 (+0) (+0) magic damage per stack, stacking up to 4 times.

There is a place between dimensions and between worlds. To some it is known as the Outside, to others it is the Unknown. To most, however, it is called the Void. Despite its name, the Void is not an empty place, but rather the home of unspeakable things, horrors not meant for minds of men. Though such knowledge is lost in modern times, there are those who have unwittingly discovered what lies beyond, and they have been unable to turn away. Kassadin is such a creature. He was once a man forced to look upon the face of the Void and forever changed by what he saw. Once a seeker of forbidden knowledge, he discovered that what he sought was something else entirely. He is one of the few that has found his way to forgotten Icathia and lived to tell the tale, following the scant breadcrumbs hidden in ancient texts.

Within a decaying cyclopean city, Kassadin found secrets of the kind that he will never share - secrets that made him quake with fear at the visions of things to come that were thrust upon him. The power of the place threatened to consume him forever, but Kassadin took the only route available to him in order to survive - he let the Void inside him. Miraculously, he was able to overcome the alien urges that went with it, and he emerged as something more than human. Though a part of him died that day, he knows that he must protect Valoran from the things scratching at the door, waiting to get in and visit their torments upon the world. They are only one step away... something to which the appearance of the abomination known as Cho'Gath attests.

If you look upon the Void, you can't put it behind you. If you look upon Kassadin, he is probably already there.

Rivals