Health: 570.8 (+85 per level)
Energy: 200
Attack Damage: 61.176 (+3.2 per level)
Attack Speed: 0.651 (+3% per level)
Movement Speed: 350
Health Regen: 7.425 (+0.7 per level)
Energy Regen: 50
Armor: 24.216 (+3.7 per level)
Magic Resist: 32.1 (+1.25 per level)
As a young teen, Lee Sin was intent on becoming a summoner. His will and dedication were unmatched by any of his peers, and his skill drew the attention of Reginald Ashram, the League's High Councilor at the time. While studying at the Arcanum Majoris,... Read More
After Lee Sin uses an ability, his next 2 basic attacks gain 40% Attack Speed and return 20/10 Energy.
Cost:
50 Energy / 30 Energy
Range:
1000
Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.
Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage plus 8% of their missing Health.
Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing 50/80/110/140/170 (+90% bonus Attack Damage) physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.
Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing 50/80/110/140/170 (+90% bonus Attack Damage) physical damage plus 8% of their missing Health (Max: 400 Damage vs. Monsters).
Cost:
50 Energy / 30 Energy
Range:
700
Safeguard: Lee Sin rushes to target ally, shielding himself from damage. If the ally is a champion, they are also shielded. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.
Iron Will: Lee Sin's intense training allows him to thrive in battle. For 4 seconds, Lee Sin gains Life Steal and Spell Vamp.
Safeguard: Lee Sin rushes to target ally. If the ally is a champion, Lee Sin shields the ally and himself for 40/100/160/220/280 (+80% Ability Power) damage for 2 seconds and Safeguard's cooldown is reduced by 50%. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.
Iron Will: Lee Sin gains 10/15/20/25/30% Life Steal and Spell Vamp for 4 seconds.
Cost:
50 Energy / 30 Energy
Range:
425
Tempest: Lee Sin smashes the ground, sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple for the next 3 seconds.
Cripple: Lee Sin cripples nearby enemies revealed by Tempest, reducing their Movement Speed for 4 seconds. Movement Speed recovers gradually over the duration.
Tempest: Lee Sin smashes the ground, sending out a shockwave that deals 60/95/130/165/200 (+100% bonus Attack Damage) magic damage and reveals enemies hit for 4 seconds. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds.
Cripple: Lee Sin cripples nearby enemies revealed by Tempest for 4 seconds, slowing their Movement Speed by 20/30/40/50/60%. Movement Speed recovers gradually over the duration.
Cost:
No Cost
Range:
375
Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration. This technique was taught to him by Jesse Perring, although Lee Sin does not kick players off the map.
Lee Sin performs a powerful roundhouse kick knocking an enemy champion back and dealing 200/400/600 (+200% bonus Attack Damage) physical damage.Enemies the target collides with are knocked into the air briefly and take physical damage equal to 200/400/600 (+200% bonus Attack Damage) plus 12/15/18% of the initial target's bonus health.