Health: 561.2 (+90 per level)
Attack Damage: 59.18 (+3.5 per level)
Attack Speed: 0.638 (+3.48% per level)
Movement Speed: 350
Health Regen: 9.01 (+0.9 per level)
Armor: 24.88 (+3.5 per level)
Magic Resist: 32.1 (+1.25 per level)
''What was fallen will be great again.''
Nasus is an imposing, jackal-headed Ascended being from ancient Shurima, a heroic figure regarded as a demigod by the people of the desert. Fiercely intelligent, he was a guardian of knowledge and ... Read More
Nasus drains his foe's spiritual energy, giving him bonus Life Steal.
Cost:
20 Mana
Range:
300
Nasus strikes his foe, dealing damage and increasing the power of his future Siphoning Strikes if he slays his target.
Nasus's next basic attack will deal 30/50/70/90/110 (+100% Attack Damage) (+3) physical damage.Siphoning Strike permanently gains 3 damage if it kills an enemy. This bonus is doubled against Champions, large minions and large monsters.
Cost:
80 Mana
Range:
600
Nasus ages an enemy champion, decelerating their Movement and Attack Speeds over time.
Nasus ages target champion over 5 seconds, slowing their Movement Speed by 35%, increasing to 47/59/71/83/95% over the duration. The target's Attack Speed is reduced by half the amount.
Cost:
70/85/100/115/130 Mana
Range:
650
Nasus unleashes a spirit flame at a location, dealing damage and reducing the Armor of enemies who stand on it.
Nasus unleashes a spirit flame at target location, dealing 55/95/135/175/215 (+60% Ability Power) magic damage.For the next 5 seconds, enemies in the area have their Armor reduced by 20/25/30/35/40 and are dealt an additional 11/19/27/35/43 (+12% Ability Power) magic damage each second.
Cost:
100 Mana
Range:
20
Nasus unleashes a mighty sandstorm that batters nearby enemies. While the storm rages, he gains increased Health, Attack Range, damages nearby enemies and gains bonus Armor and Magic Resistance for the duration.
Nasus becomes empowered in the sandstorm for 15 seconds, increasing his maximum Health by 300/450/600 and Armor and Magic Resistance by 15/35/55.While the storm rages, he deals 3/4/5 (+1% Ability Power)% of nearby enemies' maximum Health each second as magic damage (240 damage max per second) and gains an additional 1/2/3 Armor and Magic Resistance.