Health: 597.24 (+93 per level)
Attack Damage: 59.98 (+3.5 per level)
Attack Speed: 0.694 (+2.7% per level)
Movement Speed: 350
Health Regen: 8.51 (+0.9 per level)
Armor: 26.04 (+3 per level)
Magic Resist: 32.1 (+1.25 per level)
Most men would say that death is a thing to be feared; none of those men would be Olaf. The Berserker lives only for the roar of a battle cry and the clash of steel. Spurred on by his hunger for glory and the looming curse of a forgettable death, Olaf ... Read More
Olaf's Attack Speed is increased by 1% for each 1% of his Health he is missing.
Cost:
60 Mana
Range:
1000
Olaf throws an axe into the ground at a target location, dealing damage to enemies it passes through and slowing their Movement Speed. If Olaf picks up the axe, the ability's cooldown is reduced by 4.5 seconds.
Olaf throws an axe to target location, dealing 70/115/160/205/250 (+100% bonus Attack Damage) physical damage to units it passes through and slowing them by 29/33/37/41/45% for up to 2.5 seconds. The further the Axe flies, the longer the slow lasts, but it is never less than 1.5 seconds.If Olaf picks up the axe, the ability's cooldown is reduced by 4.5 seconds.
Cost:
30 Mana
Range:
700
Olaf's Attack Speed is increased, he gains Life Steal and has increased healing from all sources based on how much Health he is missing.
For 6 seconds, Olaf gains 14/16/18/20/22% Life Steal and his Attack Speed is increased by 40/50/60/70/80%.During this time, Olaf also receives 1% increased healing from all sources for every 2% of Health he is missing.
Cost:
Health
Range:
325
Olaf attacks with such force that it deals true damage to his target and himself, refunding the Health cost if he destroys the target.
Olaf ferociously swings his axes, dealing 70/115/160/205/250 (+40% Attack Damage) true damage to his target. This ability's cost is equal to 30% of the total damage dealt, but the cost is refunded if it kills the target.Basic attacks lower the cooldown of Reckless Swing by 1 second.
Cost:
No Cost
Range:
400
Olaf temporarily becomes immune to disables.
Passive: Olaf gains 20/30/40 Armor and 20/30/40 Magic Resist.
Active: Olaf removes all disables from himself and becomes immune to them for the next 6 seconds. Olaf also receives a 50/60/70% Movement Speed bonus towards enemy champions for 1 second. During this time, Olaf loses the passive portion of Ragnarok and gains 40/60/80 Attack Damage.