Health: 532.8 (+85 per level)
Attack Damage: 54.46 (+2.41 per level)
Attack Speed: 0.668 (+3.1% per level)
Movement Speed: 335
Health Regen: 5.42 (+0.55 per level)
Armor: 23.38 (+3.5 per level)
Magic Resist: 30 (+0 per level)
Quinn and Valor are an elite ranger team. With crossbow and claw, they undertake their nation's most dangerous missions deep within enemy territory, from swift reconnaissance to lethal strikes. The pair's unbreakable bond is deadly on the battlefield, ... Read More
Valor periodically marks enemies as Vulnerable. Quinn's first basic attack against Vulnerable targets will deal bonus physical damage.
Cost:
50/55/60/65/70 Mana
Range:
1025
Quinn calls Valor to mark an enemy and hinder its vision before damaging all enemies in the immediate area.
Valor flies in a line, marking the first enemy he hits as Vulnerable and reducing its vision radius dramatically for 1.5 seconds. He then deals 20/45/70/95/120 (+0) (+50% Ability Power) physical damage to all nearby enemies.If the primary target is not a champion, it cannot attack for 1.5 seconds.
Cost:
No Cost
Range:
2100
Passively grants Quinn Attack Speed and Movement Speed after she attacks a Vulnerable target. Activate to have Valor reveal a large area nearby.
Passive: Attacking a Vulnerable target increases Quinn's Attack Speed and Movement Speed by 20/25/30/35/40% for 2 seconds.
Active: Valor reveals a large area nearby for 2 seconds.
Cost:
50 Mana
Range:
675
Quinn dashes to an enemy, dealing physical damage and slowing the target's Movement Speed. Upon reaching the target, she leaps off the target, briefly interrupting it, and lands near her maximum Attack Range away from the target.
Quinn dashes to an enemy, dealing 40/70/100/130/160 (+20% bonus Attack Damage) physical damage while Valor marks it as Vulnerable.Upon reaching the target, Quinn leaps off, briefly displacing and slowing it by 50% (diminishing over 1.5 seconds).
Cost:
100/50/0 Mana
Range:
700
Quinn and Valor team up to fly around at great speed.
Quinn calls down Valor to assist her. After a 2 second channel, they unite, gaining 70/100/130% Total Movement Speed and the ability to cast Skystrike by recasting this ability or taking offensive action. Skystrike damages nearby enemies.Taking champion or turret damage puts Behind Enemy Lines on a 3 second cooldown.