Health: 564.48 (+86 per level)
Attack Damage: 55.88 (+3.5 per level)
Attack Speed: 0.625 (+2.215% per level)
Movement Speed: 335
Health Regen: 7.92 (+0.55 per level)
Armor: 31.384 (+4.3 per level)
Magic Resist: 32.1 (+1.25 per level)
''OK.''
Idolized by many, dismissed by some, mystifying to all, the curious being, Rammus, is an enigma. Protected by a spiked shell, Rammus inspires increasingly disparate theories on his origin wherever he goes - from demigod, to sacred ... Read More
Rammus gains additional damage as his shell becomes reinforced, converting 25% of his Armor into Attack Damage.
Cost:
60/65/70/75/80 Mana
Range:
300
Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.
Rammus accelerates in a ball for 7 seconds. On collision with an enemy he stops, dealing 100/150/200/250/300 (+100% Ability Power) magic damage to nearby enemies, knocking them back, and slowing them by 20/25/30/35/40% for 2 seconds.Activating Defensive Ball Curl will remove this effect after 1 second.
Cost:
40 Mana
Range:
300
Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resist, while returning damage to attacks.
Rammus goes into a defensive formation for 6 seconds, increasing his Armor and Magic Resist by 40/60/80/100/120.If Rammus is hit by a basic attack while in Defensive Ball Curl he reflects damage back at the attacker, dealing magic damage equal to 25/35/45/55/65 plus 10% of his Armor (+10% Armor).Activating Powerball will remove this effect after 1 second.
Cost:
50 Mana
Range:
325
Rammus taunts an enemy champion or monster into a reckless assault against Rammus' hard shell, reducing Armor temporarily.
Rammus taunts an enemy champion or monster into a reckless assault, forcing them to attack him and reducing their Armor by 5/10/15/20/25 for 1.25/1.5/1.75/2/2.25 seconds.
Cost:
100 Mana
Range:
375
Rammus creates waves of destruction pulsing through the ground, causing damage to units and structures near him.
Rammus creates tremors beneath him, dealing 65/130/195 (+30% Ability Power) magic damage every second to nearby units and structures for 8 seconds.