Health: 542.64 (+73 per level)
Attack Damage: 59.72 (+4 per level)
Attack Speed: 0.679 (+1.3% per level)
Movement Speed: 345
Health Regen: 10.18 (+0.8 per level)
Armor: 23.04 (+3 per level)
Magic Resist: 32.1 (+1.25 per level)
BLOOD.
SMELL IT.
WANT. ACHING. NEED!
CLOSE NOW. THEY COME.
NO CHAINS? FREE! KILL!
IN REACH. YES! DIE! DIE!
Gone. Too quick. No fight. More. I want... more.
A voice? Unfamiliar. I see him. The Grand ... Read More
After being killed, Sion will reanimate with rapidly decaying Health. His attacks become very rapid, gain 100% Lifesteal and deal bonus damage equal to 10% of his target's maximum Health (max 75 to monsters).
All his abilities are replaced with Death Surge, which grants a burst of Movement Speed.
Cost:
45 Mana
Range:
10000
Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned.
Sion charges up a heavy blow for up to 2 seconds. When released, he deals 20/40/60/80/100 (+60% Attack Damage) to 60/120/180/240/300 (+180% Attack Damage) physical damage to enemies hit (60% damage to minions) and briefly slows them.If Sion charges for at least 1 second, enemies are knocked up and stunned for 1.25 to 2.25 seconds.
Cost:
65/70/75/80/85 Mana
Range:
500
Sion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health.
Passive: Sion gains 2 maximum Health when he kills a unit (10 for large monsters and champion kills or assists).
Current Bonus: 10% of maximum Health Active: Sion shields himself for 30/55/80/105/130 (+40% Ability Power) (+0) (6/7/8/9/10% of maximum Health) for 6 seconds. After 3 seconds, while the shield holds, Sion can reactivate to deal 40/65/90/115/140 (+40% Ability Power) plus 10/11/12/13/14% of the target's maximum Health as magic damage to nearby enemies. Max 400 bonus damage to minions and monsters.
Cost:
35/40/45/50/55 Mana
Range:
800
Sion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. If the shockwave hits a minion or monster, it will be knocked back, damaging and slowing all enemies that it passes through.
Sion fires a shockwave, dealing 70/105/140/175/210 (+40% Ability Power) magic damage to the first enemy hit, slowing it by 40/45/50/55/60%, and reducing its Armor by 20% for 2.5 seconds.If the target is not a champion, it will be knocked back. Enemies that the knocked back unit collides with take 30% bonus damage and are slowed by 40/45/50/55/60%.
Cost:
100 Mana
Range:
7500
Sion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. When he collides with an enemy he deals damage and knocks them up based on the distance he has charged.
Sion charges in a direction for 8 seconds and can steer slowly towards the mouse cursor. While charging, Sion is immune to all Crowd Control. Reactivating will cancel Sion's charge early.When Sion collides with an enemy champion or wall, he deals 150/300/450 (+40% bonus Attack Damage) physical damage and knocks up enemies in a small area for 0.75 seconds. Enemies in a larger area take the same damage and are slowed by 40/45/50% for 3 seconds.The damage increases to 300/600/900 (+80% bonus Attack Damage) and the stun increases to 1.75 seconds as Sion charges farther.