Health: 514.4 (+80 per level)
Attack Damage: 54.7 (+3 per level)
Attack Speed: 0.625 (+1.36% per level)
Movement Speed: 340
Health Regen: 5.42 (+0.55 per level)
Armor: 21.88 (+3.5 per level)
Magic Resist: 30 (+0 per level)
''A lifetime as a slave has prepared me for eternity as your master.''
Xerath is an Ascended Magus of ancient Shurima, a being of arcane energy writhing in the broken shards of a magical sarcophagus. For millennia, he was trapped beneath the ... Read More
Xerath's basic attacks periodically restore Mana.
Cost:
80/90/100/110/120 Mana
Range:
750
Fires a long-range beam of energy, dealing magic damage to all targets hit.
First cast: Xerath charges Arcanopulse, gradually decreasing his Movement Speed while increasing the spell's range.
Second cast: Xerath fires Arcanopulse, dealing 80/120/160/200/240 (+75% Ability Power) magic damage to all enemies in a line.While charging Arcanopulse, Xerath cannot attack or cast other spells. If Xerath does not fire the spell, half the Mana cost is refunded.
Cost:
70/80/90/100/110 Mana
Range:
1100
Calls down a barrage of arcane energy, slowing and dealing magic damage to all enemies in an area. Targets in the middle receive additional damage and a stronger slow.
Xerath calls down a blast of arcane energy, dealing 60/90/120/150/180 (+60% Ability Power) magic damage to all enemies within the target area, slowing them by 10% for 2.5 seconds. Enemies in the center of the blast take 0 (+0) magic damage and are slowed by 60/65/70/75/80%. This slow decays rapidly.
Cost:
60/65/70/75/80 Mana
Range:
1050
Deals magic damage to an enemy and stuns them.
Xerath fires an orb of raw magic. The first enemy hit takes 80/110/140/170/200 (+45% Ability Power) magic damage and is stunned for between 0.5 and 2 seconds. The stun duration lengthens based on how far the orb travels.
Cost:
100 Mana
Range:
3200
Xerath immobilizes himself and gains numerous long-range barrages.
Xerath ascends to his true form, becoming rooted in place and gaining 3/4/5 Arcane Barrages. This magic artillery deals 200/230/260 (+43% Ability Power) magic damage to all enemies hit.The root ends after 10 seconds, when all shots have been fired or when manually deactivated by issuing a move command. If no barrages are fired, 50% of the cooldown is refunded.
Doran's Ring
Health Potion
Sorcerer's Shoes
Rabadon's Deathcap
Chalice of Harmony
Void Staff
Liandry's Torment
Morellonomicon
Athene's Unholy Grail
Zhonya's Hourglass
Rylai's Crystal Scepter