Xerath

the Magus Ascendant

Xerath

the Magus Ascendant

Shurima

Health: 514.4 (+80 per level)

Attack Damage: 54.7 (+3 per level)

Attack Speed: 0.625 (+1.36% per level)

Movement Speed: 340

Health Regen: 5.42 (+0.55 per level)

Armor: 21.88 (+3.5 per level)

Magic Resist: 30 (+0 per level)

''A lifetime as a slave has prepared me for eternity as your master.''

Xerath is an Ascended Magus of ancient Shurima, a being of arcane energy writhing in the broken shards of a magical sarcophagus. For millennia, he was trapped beneath the ... Read More


Abilities

Skins

Abilities

Mana Surge

Xerath's basic attacks periodically restore Mana.


Arcanopulse

Cost: 80/90/100/110/120 Mana
Range: 750

Fires a long-range beam of energy, dealing magic damage to all targets hit.

First cast: Xerath charges Arcanopulse, gradually decreasing his Movement Speed while increasing the spell's range.
Second cast: Xerath fires Arcanopulse, dealing 80/120/160/200/240 (+75% Ability Power) magic damage to all enemies in a line.While charging Arcanopulse, Xerath cannot attack or cast other spells. If Xerath does not fire the spell, half the Mana cost is refunded.


Eye of Destruction

Cost: 70/80/90/100/110 Mana
Range: 1100

Calls down a barrage of arcane energy, slowing and dealing magic damage to all enemies in an area. Targets in the middle receive additional damage and a stronger slow.

Xerath calls down a blast of arcane energy, dealing 60/90/120/150/180 (+60% Ability Power) magic damage to all enemies within the target area, slowing them by 10% for 2.5 seconds. Enemies in the center of the blast take 0 (+0) magic damage and are slowed by 60/65/70/75/80%. This slow decays rapidly.


Shocking Orb

Cost: 60/65/70/75/80 Mana
Range: 1050

Deals magic damage to an enemy and stuns them.

Xerath fires an orb of raw magic. The first enemy hit takes 80/110/140/170/200 (+45% Ability Power) magic damage and is stunned for between 0.5 and 2 seconds. The stun duration lengthens based on how far the orb travels.


Rite of the Arcane

Cost: 100 Mana
Range: 3200

Xerath immobilizes himself and gains numerous long-range barrages.

Xerath ascends to his true form, becoming rooted in place and gaining 3/4/5 Arcane Barrages. This magic artillery deals 200/230/260 (+43% Ability Power) magic damage to all enemies hit.The root ends after 10 seconds, when all shots have been fired or when manually deactivated by issuing a move command. If no barrages are fired, 50% of the cooldown is refunded.

''A lifetime as a slave has prepared me for eternity as your master.''

Xerath is an Ascended Magus of ancient Shurima, a being of arcane energy writhing in the broken shards of a magical sarcophagus. For millennia, he was trapped beneath the desert sands, but the rise of Shurima freed him from his ancient prison. Driven insane with power, he now seeks to take what he believes is rightfully his and replace the upstart civilizations of the world with one fashioned in his image.

Friends

Rivals