Health: 614.6 (+95 per level)
Attack Damage: 59.67 (+3.375 per level)
Attack Speed: 0.638 (+1.6% per level)
Movement Speed: 340
Health Regen: 7.92 (+0.55 per level)
Armor: 23.88 (+3.5 per level)
Magic Resist: 32.1 (+1.25 per level)
Zac is the product of a Zaun experiment to manufacture a hexchem-engineered supersoldier - the Zaun Amorphous Combatant. Combining brute strength with limitless flexibility, he is a versatile juggernaut: a creative fighter who bounces over obstacles ... Read More
Each time Zac hits an enemy with an ability, he sheds a chunk of himself that can be reabsorbed to restore Health. Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine. If any bloblets remain, he will revive with an amount of Health depending on the Health of the surviving bloblets. Each bloblet has a percentage of Zac's maximum Health, Armor and Magic Resistance. This ability has a 5 minute cooldown.
Cost:
@Effect2Amount*100@% of current Health
Range:
550
Zac extends his arms, slowing and dealing damage to nearby enemies.
Smacks enemies, dealing 70/110/150/190/230 (+50% Ability Power) Magic Damage and slowing them by 20/25/30/35/40% for 2 seconds.
Cost:
@Effect2Amount*100@% of current Health
Range:
350
Zac's body erupts, damaging nearby enemies.
Zac's body erupts, dealing 40/55/70/85/100 Magic Damage +@Effect3Amount*100 @ (+2% Ability Power)% of the enemy's maximum Health as Magic Damage to all nearby enemies (Max: 200 damage against minions and monsters).When Zac reabsorbes a piece of himself, Unstable Matter's cooldown is reduced by 1 second.
Cost:
@Effect2Amount*100@% of current Health
Range:
300
Zac attaches his arms to the ground and stretches back, launching himself forward.
Charges up and launches towards a target area, knocking up enemies.Zac faces the cursor and charges up over 0.9/1/1.1/1.2/1.3 seconds. Reactivating the ability launches him towards his target, dealing 80/130/180/230/280 (+70% Ability Power) Magic Damage to all enemies hit and knocking them back for 1 second.In addition, Zac will spawn extra chunks if he hits multiple enemy champions.Can be cancelled by moving, refunding half of the ability's cooldown and cost.
Cost:
No Cost
Range:
300
Zac launches into the air, gaining Movement Speed, and slams down three times, each time damaging, slowing and knocking up nearby enemies.
Zac bounces 4 times, knocking up and slowing enemies.Each bounce deals 140/210/280 (+40% Ability Power) Magic Damage to nearby enemies, knocks them up for 1 second, and slows them by 20% for 1 second. Enemies hit more than once take 50% damage and are not knocked up. Upon activation, Zac removes all slows affecting him and gains an accelerating Movement Speed buff (20-50%) for the duration.Zac can right-click to move and can activate Unstable Matter while in the air.