Health: 499.28 (+77 per level)
Attack Damage: 51.64 (+3 per level)
Attack Speed: 0.625 (+2.13% per level)
Movement Speed: 335
Health Regen: 5.44 (+0.5 per level)
Armor: 19.134 (+3.8 per level)
Magic Resist: 30 (+0 per level)
In the wastelands of Urtistan, there was once a great city. It perished long ago in a terrible Rune War, like most of the lands below the Great Barrier. Nevertheless, one man survived: a sorcerer named Zilean. Being obsessed with time, it was only ... Read More
Zilean stores time as Experience.
When he has enough Experience to finish an ally's level, he can right-click them to impart it. Zilean receives as much Experience as he gives. Cannot be used in combat.
Cost:
60/65/70/75/80 Mana
Range:
900
Tosses a bomb to target area that sticks to units that come near it (prioritizes Champions). It detonates after 3 seconds, dealing area of effect damage. If a Time Bomb is detonated early by another Time Bomb, it also stuns enemies.
Zilean tosses a time-delayed bomb to a location. The bomb sticks to the first unit which comes within a small area around it (prioritizes Champions). After 3 seconds it detonates, dealing 75/115/165/230/300 (+90% Ability Power) magic damage to all surrounding enemies. Placing two bombs on a unit detonates the first bomb early, stunning all enemies in the blast for 1.1/1.2/1.3/1.4/1.5 seconds.
Cost:
35 Mana
Range:
600
Zilean can prepare himself for future confrontations, reducing the cooldowns of his other basic abilities.
Reduces Zilean's other basic spell cooldowns by 10 seconds.
Cost:
50 Mana
Range:
700
Zilean bends time around any unit, decreasing an enemy's Movement Speed or increasing an ally's Movement Speed for a short time.
Zilean increases an allied champion's Movement Speed, or slows an enemy champion, by 40/55/70/85/99% for 2.5 seconds.
Cost:
125/150/175 Mana
Range:
900
Zilean places a protective time rune on an allied champion, teleporting the champion back in time if they take lethal damage.
Zilean marks himself or an allied champion with a protective time rune for 5 seconds. If the target would take lethal damage, they are instead transported back in time, regaining 600/850/1100 (+200% Ability Power) Health.