Health: 527.72 (+79 per level)
Attack Damage: 56.508 (+2.26 per level)
Attack Speed: 0.658 (+3.33% per level)
Movement Speed: 325
Health Regen: 5.42 (+0.55 per level)
Armor: 21.212 (+3.4 per level)
Magic Resist: 30 (+0 per level)
With each arrow she fires from her ancient ice-enchanted bow, Ashe proves she is a master archer. She chooses each target carefully, waits for the right moment, and then strikes with power and precision. It is with this same vision and focus that she ... Read More
Ashe's attacks slow their target, causing her to deal increased damage to these targets.
Ashe's critical strikes deal no bonus damage but apply an empowered slow to the target.
Cost:
50 Mana, 4 Focus
Range:
400
Ashe builds up Focus by attacking. At maximum Focus, Ashe can cast Ranger's Focus to consume all stacks of Focus, temporarily increasing her Attack Speed and transforming her basic attack into a powerful flurry attack for the duration.
Passive: Basic attacks grant Focus for 4 seconds, stacking up to 4 times. Stacks fall off one at a time, and at 4 stacks, Ranger's Focus can be cast, consuming all Focus.
Active: For 4 seconds, Ashe gains 20/25/30/35/40% Attack Speed, and her basic attacks fire a flurry of arrows dealing 0 physical damage. During this time, she does not stack Focus. Ranger's Focus applies Frost Shot.
Cost:
50 Mana
Range:
1200
Ashe fires 9 arrows in a cone for increased damage. Also applies Frost Shot.
Fires arrows in a cone, each dealing 20/35/50/65/80 (+100% Attack Damage) physical damage. Enemies can block multiple arrows, but only take damage from the first.Champion hits count as Critical Strikes for the purposes of Frost Shot.
Cost:
No Cost
Range:
25000
Ashe sends her Hawk Spirit on a scouting mission anywhere on the map.
Reveals terrain as it flies toward target location anywhere on the map. Grants vision for 5 seconds. Ashe can store up to 2 charges of Hawkshot.
Cost:
100 Mana
Range:
20000
Ashe fires a missile of ice in a straight line. If the arrow collides with an enemy Champion, it deals damage and stuns the Champion, stunning for longer the farther arrow has traveled. In addition, surrounding enemy units take damage and are slowed.
Launches a crystal arrow of ice that stuns the first enemy Champion hit, dealing 200/400/600 (+100% Ability Power) magic damage. The farther the arrow flies, the longer the stun, up to 3.5 seconds. Surrounding enemies take half damage.